Glyph logo
Glyph
← All press releases
Not publishedUnpublished draft

Article: All bets are on!

The article is unsanctioned and may be used in its full length, expanded, edited, shortened, or simply for inspiration. Please get in contact if you need quotes, background information, pictures, sound bytes, or other materials, and please send us a link if you decide to publish anything regarding Glyph or Bolverk Games. Thank you.

## All bets are on!

In an old bottle cap factory on the outskirts of Copenhagen an indie VR-game studio was fighting for it's life. Narrowly, disaster was averted, but now, the studio is on the verge of casting the final die on it's biggest bet yet.

Initially they succeeded, but after two good selling video games the small studio almost snapped its neck on the third. However, a dramatic turnaround saved and eventually expanded the company, which is now standing in front of its biggest release ever - this January. "Glyph" a platformer for Nintendo Switch.

## Story of growth

The story begins in Copenhagen.

In a miniscule inner city apartment the Bolverk Games (bulwark in english) founders had been working on their first video game, "Kittypocalypse", a tower defense strategy game. Half way through they secured outside funding and quickly hired three programmers, and went full time rather than "full free time".

What singles out "Kittypocalypse" is of course the VR-goggles. The founding idea of Bolverk Games was to make computer games for the VR-revolution that was bound to sweep the planet with the emergence of the Oculus Rift (Facebook) and massive companies like Sony, HTC/Valve, and Google developing affordable VR-systems of their own.

## A bad decision!

"Dreadmire", was to be a whole new thing, never seen before: A turn based dungeon crawler for VR. Think Xcom meets Diablo. It was difficult to find an investor for this project so, instead of letting it go, Bo, Lasse and Jens decided to put the company's surplus into the game.

The game grew in proportion and so did the expenses. Having liquidity to go just two more weeks the trio decided to drop the game.

## Pivot! Pivooooot!

In a life threatening situation, what do you do? You turn to what you know works! A second iteration of the "Dick Wilde" success was commissioned. Liquidity was secured and Bolverk Games had bought themselves some time.

## Hello, Mario!

Bolverk Games had a great product, Glyph, a polished and attractive 3D VR platformer, but not enough of an audience to make it a financial success. So, discussions began to take place around the office if the team should try to port the game to another platform: The Nintendo Switch.

Now, Glyph is a colourful and atmospheric open-world 3d platforming game for Nintendo Switch.